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AI Insights · Timothy · October 2024

Top 5 Sandbox Games on Android in Finland: Q3 2024 Performance Overview

Discover the performance trends of the top 5 sandbox games on Android in Finland during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Sandbox Games on Android in Finland: Q3 2024 Performance Overview

In the third quarter of 2024, the top sandbox games on the Android platform in Finland showcased varied performance trends in terms of weekly downloads, revenue, and active user engagement. This analysis, based on data from Sensor Tower, provides a closer look at these trends.

Roblox from Roblox Corporation demonstrated a fluctuating yet strong performance. Weekly revenue started at around $22K in early July, peaking at $26K in early August, and then experienced a gradual decline, settling at $18K by the end of September. Weekly downloads saw a peak of approximately 2K in late July, followed by a decrease to around 1.4K by the end of the quarter. Active users began the quarter at roughly 175K, peaking at 188K in late July, and then declined steadily to 152K by the end of September.

Growtopia by Ubisoft Entertainment showed a decline in weekly revenue, starting at $1.6K and dropping to $575 in late September, with a brief resurgence to $1.6K in the final week. Downloads remained relatively low throughout the quarter, averaging around 100 per week, while active users fluctuated slightly, beginning at 1.1K and closing the quarter at 1.1K.

Minecraft: Play with Friends from Mojang experienced a steady decline in revenue, starting the quarter at $2.1K and decreasing to $1.4K by the end of September. Downloads remained minimal, averaging around 30 per week. Active users showed a more stable trend, starting at 39K and ending at 37K, with a peak of 41K at the end of July.

Pixel Worlds: MMO Sandbox from Kukouri Mobile Entertainment_new witnessed a downward trend in weekly revenue, beginning at $1K and decreasing to $63 by the end of the quarter. Downloads fluctuated slightly, starting at 173 and ending at 116. The active user base also saw a decline from 396 at the start of the quarter to 299 by the end.

Blockman Go from Blockman GO studio had relatively low revenue throughout the quarter, starting at $88 and dropping to $13. Downloads remained consistent, averaging around 60 per week, while active users started at 973 and ended at 845, with a slight increase to 1K in late July.

For more detailed insights on these games' performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024